Welcome!

Hey, I’m Max — I fell into coding because I loved making things work (and sometimes break). That love turned into a career where I’ve built apps, led teams, tackled huge projects, and now help shape how a company grows. What keeps me going is simple: working with great people, solving real problems, and building things that actually matter.

I’m still in the process of getting some content on this page. So stay tuned, there might be more soon.

Showcases

2 Jan 2026

Cross-Talking Stereo ITD/ILD Tester

Sitting in remote meetings all day long I’m regularly wondering: Why is it so much harder separating voices from different participants if they cross talk than in a meeting room. I knew from university that we can identify where a sound comes from simply by utilizing delay and volume differences between the ears. Then I thought: That might make the difference and it sounds like something you can solve with software. I drafted a prototype with some AI tooling and was surprised how well it worked. I found out that Zoom has some kind of feature like this that they patented. It is in combination with the position of the video AFAIK. That’s where I stopped working on this. I’m not a patent expert, but I still think it is a fun demo and maybe something that is integrated into video call software everywhere.

29 Jun 2025

Fast Physarum Simulation in the Browser with WebGL2

In 2021 I found this cool slime mold Physarum simulation, where particles formed organic patterns by following trails left by others and I was hooked. It looked mesmerizing and it somehow felt like time to build a neat simulation again.

physarum.gif

In my past, I built many simulations and visualizations. Back then, this always involved using a framework and building an executable, usually in C/C++. This was okay if you wanted to run it on your own machine, but it made sharing with others a hassle. You don’t just send around executables, and most people don’t want to bother with compiling code themselves.