Welcome!

Hey, I’m Max — I fell into coding because I loved making things work (and sometimes break). That love turned into a career where I’ve built apps, led teams, tackled huge projects, and now help shape how a company grows. What keeps me going is simple: working with great people, solving real problems, and building things that actually matter.

I’m still in the process of getting some content on this page. So stay tuned, there might be more soon.

Showcases

29 Jun 2025

Fast Physarum Simulation in the Browser with WebGL2

In 2021 I found this cool slime mold Physarum simulation, where particles formed organic patterns by following trails left by others and I was hooked. It looked mesmerizing and it somehow felt like time to build a neat simulation again.

physarum.gif

In my past, I built many simulations and visualizations. Back then, this always involved using a framework and building an executable, usually in C/C++. This was okay if you wanted to run it on your own machine, but it made sharing with others a hassle. You don’t just send around executables, and most people don’t want to bother with compiling code themselves.